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The New Colossus was developed using the id Tech 6 game engine; the technology and animations required a complete overhaul from The New Order, which used id Tech 5. The goal for the team was to retain the feel of combat in The New Order and further refine and polish it, as well as introduce more freedom of movement for players. As the game is set in a Nazi-occupied America, the team was intrigued by the juxtaposition of America, which was "founded on the idea of freedom", being under totalitarian control, and wanted to explore how Germany would have attempted to subvert American culture. Continuing from The New Order, the development team aimed to characterize Blazkowicz for players to adopt his personality. Mick Gordon returned as the game's composer and is joined by Martin Stig Andersen. Both Brian Bloom and Nina Franoszek returned to provide voice and motion capture for Blazkowicz and Frau Engel, the game's primary antagonist.
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